Sunday, 16 September 2012

Planetside 2 - Current Beta Issues




First off, Beta is Beta. There is still a lot left in the game that’s under discussion and review, and a whole slew of things left to test and add. It’s still a single continent world, whereas release will likely be two with a rapidly coming third. Many of the weapons and upgrades are still locked.
So rather than taking this as set in stone negatives, I would say it’s more of a collection of things I sincerely hope are fixed or altered by release.



More Continents


Extra continents will change the dynamic and will likely be necessary to keep things interesting. They’re coming, or so we’re told, but not quite here yet. As it stands, the general to and fro of battle is still fun, but sometimes it feels a little too much like just driving or flying around capturing and recapturing points, and having to hold points on more than one continent may help to stress defending what you take.


The Learning Curve


One major issue that every new player will notice is the complete lack of any kind of explanation of anything. I can understand this for a beta; the tutorial isn’t the most important part of the game and can easily be done last. But I suspect some beta players have ended up a little discouraged by the lack of help and subsequent learning curve. You’re left to figure out the HUD icons, map icons, which bases do what and which terminals spawn what by yourself. It’s relatively self-explanatory, and you do get used to it after playing for a while, but some basic instructions and explanations would speed up the process significantly and definitely needs to be in and functional by release. 

If I recall correctly, the first Planetside had a... sort of testing arena. A small section of a main map around a base where you could go to spawn vehicles and weapons and such in and try it all out. Practice your flying without risking crashing immediately and wasting supply or killing people. I sincerely hope something similar makes it in to Planetside 2, even if they limit it to a certain rank or level.


Ranking Up


The ranks, however, could turn out to be an issue themselves. After a while it could be excessively difficult for a new player to do well. Higher ranked players have access to more weaponry, upgrades and better armour. In the long run, this could produce a barrier to entry of sorts. But on the other hand, players should be rewarded for investing time in the game. It’s a fine line between “I beat you because I have more upgrades and better weapons than you” and “I beat you because I’m better at this”. Alternatives and tradeoffs might be best, but may feel less rewarding to longer term players.


Cashing In


The last concern I have, and perhaps an unfounded concern at that, is the cash shop. I distinctly recall from several interview VODs from back at E3, as well as previous and more recent interviews and commentary, that the developers and PR staff have frequently mentioned that the game will not be pay to win, and that the cash shop will be for aesthetic purposes. My concerns are that they’ll decide that as long as you can buy something with in-game currency (Auraxium you earn while playing), it’s fine to attach a Station Cash (Sony Dollars) price to it as well. I don’t think it’s as clear cut as buying weapons with real money = pay to win, but it does revolve a little around how quickly you earn the in-game currency and how expensive items are on launch, and how well balanced the additional weaponry is. If there is no expensive hands-down the best gun ever for X class, that you can grind for weeks for or pay $10 to get now, it might work out. Personally, I hope the cash shop stay purely aesthetic.

The only issue with that is friend or foe recognition. It seems a little buggy in beta at the moment, especially for vehicles, so recognizing a vehicle texture or hull pattern on a cross-faction vehicle like a Galaxy or Lightning is fairly important. But then, if the FoF system functioned more reliably and the red or blue foe or friendly tags always popped up when hitting ‘Q’, it should work out fine for the most part. It does take some time to get used to identifying the sounds and silhouettes, too, and it is nice that so many are fairly distinct.


But Planetside 2 - It's still damn fun.


I certainly have high hopes for Planetside 2, and will keep on dying horribly in the beta, but it definitely has some issues that need fixing for release. There’s plenty of time and plenty of effort going into it, and so far they do seem to be giving fair consideration to the community’s opinion. Time will tell.



- ED

(Note: This is valid as of date of publishing, September 16th 2012. Beta changes may be fairly rapid.)

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